Uben for the war in iraq

Wartainment: computer games for war and recruitment

The USA is at war according to President Bush. The has with "Enduring Freedom" and the attack on Afghanistan and should continue to be directed against all terrorist organizations and countries, such as Iraq, that could support or even possibly help terrorists. For the "Enduring War" soldiers are necessary against terrorism and the new strategy of first strike and securing military superiority. Therefore, the army has already taken the first step and released a computer game to advertise, in which operations of special forces can be practiced after training. The Future Belongs to Wartainment.

exercises for the war in iraq

Screenshot from Conflict Desert Storm

Whether the computer game (and the toy computer) was born out of the spirit of war, or gradually the war turns into a computer game, when the military not only trains with simulations, but is also increasingly wrapped in high-tech and controls the weapons and robots remotely with the joystick, remains to be seen (Like an IMAX movie right in front of your eyes). In any case, at least in time for the planned Iraq war, the preparatory computer game has now been released last month, in which an American (Delta Force) or British (SAS) special unit of four men cleans up Hussein’s country, either individually or in groups: "Conflict: Desert Storm" from Gotham Games.

Allegedly, special forces played a decisive role in the Gulf War. The game developers were advised by someone who ought to know, namely Cameron Spence, a former member of the British special forces, the SAS, who wrote about his experiences in the book "The SAS "Sabre Squadron" has reported. Thus, the scenes are mixed, which does not necessarily mean that the games become more realistic, while the military (and politicians) look at the wars more and more from the perspective of the game simulation, until reality breaks in differently than expected (The military and computer games).

training for the war in iraq

Remote control of Predator drones with a joystick

However, "Conflict: Desert Storm" Is not a first-person shooter, which may lower the tension a bit. But for that one sends "best and most furrowed" special forces of the world – there is, of course, no identification of the German game fighters with the KSK – into dangerous situations. For example, you have to defend a city, eliminate a general or search for scud launchers in the desert. But one may also go directly to Baghdad on a secret mission.

This has little to do with "Desert Storm" The new text is not only a sign of the war to come, but is probably already a preview of the war against Iraq that is likely to come. Here they are thinking of conquering Baghdad (and Tikrit) first, in order to eliminate Hussein and the forces loyal to him. Hussein has already warned the Americans and British about a war in the cities. But even the American military does not seem to be so sure that its soldiers are sufficiently trained to fight a battle in the streets and houses without heavy losses. The enemies can mingle with the civilian population. And what would have happened, if chemical or biological weapons were actually used here, is not to be imagined.

Going to Baghdad with a special unit of four men as in the game to capture or kill the dictator, even if they are supported by airplanes, is certainly not very realistic, even if the environment can be the battlefield of the near future. Allegedly, the Pentagon has commissioned a study on urban warfare to assess, for example, the role that unmanned mini-surveillance aircraft or remote-controlled robots could play by sending them out to scout. General William Kernan, the head of the U.S. Joint Forces Command, recently said that for a war a city is the most complex battlefield, where high casualties are also due to "friendly fire" among their own soldiers and among the civilian population: "A high-tech superiority pays little when every house can be a possible fortress. The U.S. The chaos experienced by Rangers and Delta Force troops in the tangled streets of Mogadishu in 1993 is typical. It’s easy to get lost, snipers can shoot out of any window or door, and maintaining control is almost impossible."

training for the war in iraq

Screenshot from Delta Force: Black Hawk Down

Games only have their appeal if you can learn and win, which also means that you have to be able to lose. In this respect, games probably come a little closer to reality than patriotic Hollywood films, which also reconstruct battles, but often enough lead to a good ending. Thus, in keeping with Ridley Scott’s movie, comes the computer game "Delta Force: Black Hawk Down" published by NovaLogic. Neither the movie nor the game ends with the disaster experienced by American Special Forces when they were deployed to Somalia in 1993 as part of the UN mission to try to take out warlord Mohamed Farrah Aidid. In the battle in the urban area of Mogadishu, on the other hand, 18 soldiers died and some of the helicopters were shot down (and hundreds of Somalis died as collateral damage). The body of a soldier was dragged naked in the dirt through the streets. A gross humiliation for the USA. With the defeat, the withdrawal of Western troops began. The mission had failed, but this is celebrated as a success in the film and was hardly allowed to play a role in the game.

When Sayyid Qutb came to America, he reportedly admired the country’s scientific and technological achievements, but seethed with contempt for its obsession with "entertainment, or what they call in their language, ‘fun.’" But perhaps Western culture is poised for the ultimate in ironic revenge — America’s Army heralds the day when computer gaming’s synthesis of entertainment and technology will become the greatest threat to the terrorist menace, as it continues its struggle to carry out the jihad of Qutb and bin Laden’s fevered longings.

"We’re going to continue to be out hunting for terrorists," Amerine promises me, "and doing what we can to support the Arab world." When I thank him for what he did in Afghanistan — helping uproot the al-Qaida network, liberating a brutalized people, stuff like that — Amerine cheerily answers, "I really had fun doing it."

In his early 30s, Amerine is among the first generation of soldiers to grow up with computer games. It’s not hard to have confidence in the soldiers who’ll come after him, kids in their early teens who are already giving him a hard fight, online. You can see them in the field, in subsequent years, dedicated young men and women, their weapons merged into an information network that enables them to cut out with surgical precision the cancer that threatens us all — heat-packing humanitarians who leave the innocent unscathed, and full of renewed hope. In their wake, democracy, literacy and an Arab world restored to full flower, as it deserves to be, an equal in a burgeoning global culture, defended on all fronts by the best of the digital generation. – Wagner James Au: Weapons of mass distraction

History does not need a totalitarian system. It seems that censorship can also work on the entertainment market. After all, it is said that in the game "Black Hawk Down" also play on the side of the Somalis and thus be able to compete against the U.S. soldiers. Imagine something like this in a Hollywood movie …. Switching sides is impossible in America’s Army, a game developed by the U.S. military, where digital trickery means that the bad guys always have to stay the bad guys, and everyone from their perspective always competes as a member of an American unit, while being portrayed as a bad terrorist for the opposing team. So even the Bosen are put into American uniforms by the Pentagon and can’t do anything but fight for the good.

But no matter. Nevertheless, the game seems to be successful. Around the 800.000 people are said to have already registered for the game, and a high percentage also visit the Go Army website linked to it, where people advertise for joining the army. Not everyone who owns the game will play it. Although it is a first-person shooter, where missions are completed online in teamwork, which is also what made the success of games like Counterstrike, players must first undergo training, which is a prerequisite for further play. This will discourage some from continuing to play, while, for example, criticism will be levelled at the fact that in this military game not even blood is shed. Too much realism about the consequences of the training in terms of teamwork, tactics, reaction speed and marksmanship would only mean that even in the USA there would be greater difficulties in getting the game to children.

Even though America’s Army is undoubtedly set in an environment like Afghanistan, the terrorists are not clearly portrayed as Arabs. For realism also of the further planned missions however also reports of the soldiers on the spot are to provide (which could be supplemented soon perhaps by new scenes from Iraq experiences). From this, another idea was knitted, which should make the website more attractive and present the American soldier as a liberation hero, both in real life and in the game, despite all his shooting enthusiasm. Since August a certain "Scorpion", allegedly a major stationed at West Point who was sent to Afghanistan to help rebuild an Afghan army, a "Afghanistan weblog". Not particularly frequent, but still very much concerned with portraying life as a U.S. soldier as exciting, while at the same time corrupting the good in the fight against the evil. In addition, it should again provide ideas from the dangerous country, where there are weapons everywhere. The ideas could then be incorporated into the game.

"(The Afghans) are completely in awe of the US Army in general, and the Special Forces (Green Berets) in particular. In their minds, the US soldier is the world’s ‘super soldier’. They have good reason to believe it. They saw first hand what a relative handful of Special Forces did – namely take down the Taliban regime in just 90 days, and liberate a nation. Of course, the US Air Force is recognized for its extraordinary fire support and more, but the Army soldier on the ground, side by side with Afghan soldiers, won the day."

Are the men of the special forces the "Super Soldiers", so all American soldiers in the wild country heibgeliebt: "We, the soldiers of the United States, are the people who are most welcome on this beach. Practically every child ran to the street, waving and shouting what little English they knew. One little boy, who was about 10 years old, shouted: ‘I love you.’" That is already, if Scorpion and the supreme warlord of the USA are loved everywhere, because they come as liberators and not as conquerors.

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